====== OSA : OS_Msg_Accept ======
**OS_Msg_Accept (msg_cb, os_msg_type_var)**\\
**OS_Msg_Accept_I (msg_cb, os_msg_type_var)**\\
=== ===
Accept existing message. Before calling this service you should be sure that a message exists. After service is executed message will be cleared.
=== Call allowed: ===
Everywhere
=== Parameters: ===
{| class = "fpl"
|-
|//''msg_cb''//
|Pointer to message descriptor. Variable of ##[[en:osa:ref:description:data_types#OST_MSG_CB|OST_MSG_CB]]## type
|-
|//''os_msg_type_var''//
|Variable of ##[[en:osa:ref:description:data_types#OST_MSG|OST_MSG]]## type, where pointer to message will be placed
|}
=== Returns: ===
nothing
=== Example: ===
OST_MSG_CB msg_cb;
void Task (void)
{
OST_MSG msg;
for (;;) {
/*...*/
if (OS_Msg_Check(msg_cb)) { // if message exists
OS_Msg_Accept (msg_cb, msg); // than accept it and store pointer
// to msg variable
}
/*...*/
}
}
=== Old style name ===
**OS_AcceptMsg**\\
=== See also ===
* [[en:osa:ref:allservices:OS_Msg_Create|OS_Msg_Create]]
* [[en:osa:ref:allservices:OS_Msg_Send|OS_Msg_Send]]
* [[en:osa:ref:allservices:OS_Msg_Send_TO|OS_Msg_Send_TO]]
* [[en:osa:ref:allservices:OS_Msg_Send_Now|OS_Msg_Send_Now]]
* [[en:osa:ref:allservices:OS_Msg_Check|OS_Msg_Check]]
* [[en:osa:ref:allservices:OS_Msg_Wait|OS_Msg_Wait]]
* [[en:osa:ref:allservices:OS_Msg_Wait_TO|OS_Msg_Wait_TO]]
----
* [[en:osa:ref:services:alphabetical|Alphabetical]]
* [[en:osa:ref:services:brieflist|All services]]
~~UP~~